It’s been a hell
of a year and in many ways it’s been a year that many would rather
forget, but as is traditional it’s time to count down what I’ve
been playing and enjoying (or not) this year. Funnily enough I’ve
found that despite having a lot more free time than usual I’ve not
actually been gaming as much as you would assume. Part of that comes
down to a different kind of work I guess. With the ways it crumbled
for the Soul Reaver Alpha it meant we had extra time to sort things
out for that – and that in turn has kind of laid the ground for
other work in that vein which followed. Something I really wasn’t
really expecting at the start of the year that has really blossomed
and looks to be a fixture for some time to come. There should be more
Arcane Tomes and other videos to come in the new year but for now
lets look at my games of 2020.
Honorable
mention:
Legacy of Kain: Soul Reaver Alphas
I can’t
really start a round up of 2020 without mentioning this badboy. I’m
not sure I can really count it properly in any of my lists because
it’s a not really completely functional version of a 20 year old
game that I’ve played many times before and dip in and out of and
play (along with the rest of the LoK games) constantly throughout
every year. However this was the holy grail and for the pure
amazement of finally being able to see all that glorious cut content
and to privileged enough to be part of exposing it was amazing. It’s
one of my favourite games of all time and this took it to a new level.
The Also Rans/Maybe
Next Year/I’m not too sure about these:
Okay these are games I
didn’t manage to get through or couldn’t get into. I don’t
really have the heart to call them bad games. Most of them probably
aren’t bad at all, but I’ve started and for whatever reason not
been engrossed enough in these.
Devolverland Expo
It’s Devolver
Digital, what can I say? Their humour and approach to the industry as
a whole constantly knocks it out of the park and I thoroughly commend
them for it. This is another brilliant little gaming idea like their
attempt to rip themselves off with Devolver Bootleg last year. This
time no-one can get to E3 so they made a game of it. Brilliant idea,
great fun, but at that time a lot of other things were going on.
Among Us
Perhaps the
big multiplayer of 2020. It seems to be a great laugh. Got it on sale
and played a few times but didn’t really get into it and
I had a lot of other things going on at the time.
I can see why it’s popular and I love its idea, its simplicity and
its meme-worthy-ness. Even got an Among Us plush
for Christmas
Yakuza
0
A recommend from a friend – and
probably a good choice given the endless ‘Yakuza: Like a Dragon’
ads around. It struck me a little bit like Shenmue but
with more gameplay. Combat
seemed great but dialogue and save method were awkward – and I had
a few bugs and other issues which persuaded me to look elsewhere. I
may well come back to it though.
Star Wars Jedi:
Fallen Order
It looked so good, it got great reviews and from
the game I could tell it was probably justified. I wanted to like it
so much, but technical issues conspired against me. I have a system
above the recommended specs and yet even with everything cranked wayy
down to a secret level that should run on a potato it still wouldn’t
run smoothly – and being a game relying on split-second combat
decisions stuttering and frame drops is not good. Hoping they’ll
update and optimise this one.
Far Cry
Okay so I went through my Ubisoft back catalogue part way through the
year and the Far Cry series came up. It seems to be a big deal so I
tried it and I couldn’t believe how cheesy this one was. I tried to
get into it, but it just seemed so bad. Perhaps it goes into ‘so
bad it’s good’ territory but I couldn’t stomach it long enough
to find out
Far Cry 2
Next try in the Far Cry series and next failure to be
able to see it through... Far more reluctantly though. Everything on
this one seemed another world better the its predecessor and I can
see why so many people love it and consider it the best in the series
to this day. It seemed to have a lot going for it but I just couldn’t
get into it and had other things going on and other games taking my
attention so I put it down and never got back to the Far Cry series.
Perhaps next year.
Iron Man VR
Okay this one is my fault. I moved house in January
2020 and though it would be a breeze to set the VR back up. I may
have miscalculated. Consequently I couldn’t get this to work. I
couldn’t move without punching a table or the floor and it just
felt crap trying to restrict the movements. I’ll have to rethink
how to set up the VR in my new home and look into it.
Beyond Two Souls
Kind of had a little period
going through Quantic Dream games and this one seemed interesting but
the
seriousness of its
approach (compared to its unintentionally hilarious predecessor)
meant I lost interest rather quickly. I think it’ll probably be
picked up again on the way to Detroit:
Become Human.
Ghost of Tsushima
Wow. This one is epic. It looks to be heading
towards the top of the list… But I’ve only just got it and
haven’t really played enough to be able to rank it properly yet.
Look out for it on next years list.
Disappointments:
Heavy
Rain
To be honest I’ve toyed with putting this one in a
category all its own because it wasn’t really a disappointment. But
it is something else. Ridiculously
so. Games don’t really have “so bad it’s good” like films do
and yet this one definitely falls into that category. The acting is
terrible, the animations are
janky the controls are awful
- it took me 30 mins to work out how to leave the first room and
it’s filled with quick time events and triggered by over the top
button and direction combinations. Everything is unintentionally
hilarious and few games have made me laugh so much. Honestly. You
have to play this game.
Uncharted:
Drake’s Fortune
I
finally got around to going through the Uncharted series and ended up
being thoroughly disappointed by this one. I love Amy Hennig thanks
to LoK but this game just
felt like one shooting gallery after another. I mean the voice acting
was pretty good, the story was serviceable and
the environments
are nice (although you don’t get to explore them enough and there’s
perhaps only one level that gets the balance right – not so
coincidentally the one that took inspiration from Soul Reavers
deleted Undercity level),
But beyond that it just got
a little stale and boring and even the characterisation seemed to be
all over the place. I can’t see why this one is fondly remembered.
Sequels definitely improved things drastically (as you’ll see
below). But if you’d told me Amy made three
Uncharted games and the
zombie guy made one. I’d assume this was the one by the zombie guy.
Mirror’s
Edge Catalyst
Another one I’d been meaning to play for years and EA finally
backing down on Origin and coming back on Steam was good reason to
try. I’m not really sure why this one needed a reboot to be honest.
I can see what they were trying to do with this but it just ends up
being a little bit place in comparison to its predecessor. The open
world and giving you many alternate routes is a nice idea but it
doesn’t work as well as it should. The last levels are a rush and
some of the jumping puzzles are excellent, but it just doesn’t work
as well the original. A shame.
Last
of Us
This one was a crushing disappoint thanks to the game being over-hyped and over rated when it really just seems to be an average zombie game. No
not part 2, I’m talking about the first one. I'd been looking forward to playing this for so long and the felt I needed to play this before moving on to see what the fuss was about with 2. But seriously
I wanted to put this one stone dead last because it is by far the
biggest most disappointing game I’ve played this year, but that’s
perhaps being unfair to it and is only reflecting the massive hype
and praise this game has – but I just can’t see why. I expected
so much more and yet I found it be be a slow, boring, ugly game with
the same dull brown-grey textures pasted everywhere on repeat. The
characters were so generic and predictable, the story was dull and
again generic, boring and predictable and I felt like I’d seen it a
million times before. The approach to zombies seemed to be fresh and
I liked that, but they seemed to just
throw that nugget
away by just turning that idea into the same old zombie archetypes
that have featured in a million other zombie games. There was one
nice heartwarming moment towards the end of it, but it wasn’t worth
the rest of the game for it. I
was planning on playing part 2 and wanted to play through this to
get to it to see what the fuss was about, but I can honestly say that
part 1 was so much of a disappointment that I don’t think I’ll
bother.
Watch
Dogs
Did I mention my Ubisoft back catalogue play through?
Well I played this expecting something like a modern day Assassin’s
Creed with hacking and it kind of is, but at the same time nowhere
near as good. The characters seemed forgettable an uninteresting the
story wasn’t that great and the environment didn’t seem that
interesting or unique either. Just more dull grey everywhere (sorry
Chicago). I can really see where the downgrading complaints came from
and I found the hacking to be somewhat ridiculously executed.
The
Middle Ground
Superhot: Mind Control Delete
In
truth this is probably just surfacing over a disappointment, although
I’m not quite sure how. Everything about it screams bigger,
better, badder. It’s cool,
hilarious and amazing. You can pick up and throw and do so many other
things, there are new powers
and it’s an amazing laugh like its predecessors. So what went
wrong? Well there's a new ‘lives’ system which kinda ruins it and
if you fail you go right back to the beginning of the sequence. So
rather than just replaying one level you have to do a load and keep
your hearts intact. After hours of being stuck on one sequence I got
bored and gave in. It’s a good game otherwise but someone didn’t
think it through.
Subnautica
Came
highly recommended from a friend and ended up highly frustrating me.
For an indie game its pretty good and a really nice idea, but so many
things went wrong for me. Resources are so scarce that you need to
properly look after your health, you’ve gotta hunt and eat and
drink to keep yourself alive...only first off it managed to spawn me
in an area with no way to get water. Then
it stopped particular resource I needed to progress from spawning.
Then it glitched my base.
Then it corrupted my save so I had to start again (seriously a known
problem: you can’t just save and quit, you have to leave it a few
minutes before quitting or it will corrupt and reset your save). Then
it glitched a timer for an in game event that left it counting up
after it happened so I had a timer on screen for the rest of the
duration of the game. So frustrating. Then it’s so dark most of the
time that you can’t see anything and end up going around in
circles...and a full examination of the game areas reveals it’s
mostly empty space devoid of interesting features and all the good
stuff is down these narrow barely noticeable cracks that you’ll
miss. Arrrgghhh!!! And yet when it worked and was like it was
intended to be it could be wondrous, breathtaking and amazing. I
loved the story, I loved the environments (that weren’t empty
space), I loved the exploration (when it wasn’t continuously going
around in circles in the dark)
and boy did I love the base
building. I actually went a bit over the top with that at the end –
switched it to no cost and made the biggest most impressive base I
could. There’s a lot to
love about this one, but also massive flaws.

Watch
Dogs 2
A world away from its predecessor – and a really good move. This is
what the first one should have been. It does away with the moody
personal vengeance plot and goes full into a tongue in cheek youth
hacking subculture. I loved the characters, the environment, the
puzzles and the zany feel of everything. Everything seemed like such
a massive improvement and it’s such a better game for it. The
villain is perhaps a little weak and it has perhaps tacked a little
too far in dropping the seriousness – I felt like it went a little
too cheesy with no serious backbone for long periods - still that
made it easy to pick up and revisit anytime even if at times it’s
lighthearted nature meant I only played is spurts without the
compulsion I would have expected from a more engrossing title.
The Unfinished Swan
I had a major problem getting this to run in the first place but once
I did I was very impressed with this. We’re talking small indie
walking simulator (a genre which to be honest I quite like) but a
very inventive and impressive one from the guys that did ‘What
Remains of Edith Finch?’. It’s creative and interesting – like
for example the first level is blank white and features only appear
as you throw ink balls at the walls – and it only gets more
inventive from there. It’s quite short but a nice rewarding
experience.
Spiderman PS4: The City that never Sleeps
It’s the Spiderman DLC that I didn’t get around to playing last
year – and okay it’s more of the same, but what’s not to like?
It’s still amazing just getting around the city. Okay there’s not
much added but it is still so much fun.
Abzu
Edging
toward the top territory, Abzu is my second underwater friend
recommendation and this one hit home with a splash. It’s
essentially ‘Journey’ but underwater and with an environmental
message. The environments
were stunning, breathtaking and interesting, it was simultaneously
engrossing and relaxing and I could’ve spent hours just swimming
with the fishes. The story is vague but interesting to pick up and
put the pieces together. I loved it.
Uncharted: The Lost Legacy
The second Uncharted title to appear on my list is technically
standalone but it feels like DLC for 4. Gotta say I loved it. I found
the environment beautiful and breathtaking with an appropriate sense
of wonder. I found The puzzles intriguing and interesting, the story
was good, the characters by this stage in the franchise just click
and work so well together and I found myself loving a lot of this.
Perhaps the only complaint is that it’s a bit short, but well worth
a play and truth be told I’d put it in with the top ones were it
not effectively a DLC
A Plague Tale: Innocence
Is it an indie game or a AAA? I don’t know but it is really
inventive and interesting. A beautiful and immersive view of medieval
France. It looks strange in the previews but it makes sense in
context and has some nicely innovative and challenging puzzles that
make you think how to control the rampaging rats. It’s a lovely
game though it does go a little over the top at the end.
The Cream of the Crop – The top ten (although realistically any of
the last 3 games could have been here as well)
Untitled Goose Game
My god. It’s so simple and yet so addictive and so fun. Why has
no-one done a game like this before? You play as a naughty goose and
your goal is to create havoc (and work out how to solve minor puzzles
such as how to steal a guys slippers etc). Think of it like Hot Fuzz
and you’re the Swan. It’s short and sweet but amazingly
entertaining. A rare and somewhat unique treat of a game. HONK!
Control
Full
disclosure: For most of my playthrough I though this was going in the
middle ground section and was a bit overrated. I found the enemies
spawning to be a bit boring and just wasn’t what I was expecting…
and then the powers kicked in and that song by the Old Gods of Asgard
started playing...and it just clicked and I couldn’t put it down.
It reminds me a little of the Evil Within with its mind screwery and
“what the hell is going on here?” environments and this enduring
mystery of what is happening. It starts out almost like a survival
horror atmosphere and then you start getting some interesting powers
– and then it gets a little grindy to be honest and I found the
enemies a little tedious but the confusion kept me going and the
reward at the end is an exhilarating adrenaline
rush that left me feeling cool and powerful and pushed me through the
mysteries of the DLCs. Weird and wonderful and the Alan Wake
connections
are a fantastic bonus.
Uncharted 2
Well
you should have noticed I’ve played them all this year but not
mentioned them all
so far, so they had to be rated highly. Amy Hennig takes everything
that seemed to go so wrong with 1 and does it so right here. The
story is great, the characters are great, the puzzles are thought
provoking (and there are real puzzles now). The environments are
beautiful and they learnt to give you that sense of wonder and
amazement that was sorely missing from the first game. I
mean you can really see from this why the Tomb Raider franchise
started copying Uncharted’s homework (rather frustrating
considering part of the reason Amy left Crystal was because they
wouldn’t give her Tomb Raider when they got control of it – and
there they go copying what she does elsewhere, but I digress). The
only issues I could bring up are the rather weak villain and last
boss battle – and maybe nitpicking but the finale seemed to repeat
a few tricks from 1 which I wasn’t necessarily a fan of. But having
said that it is an awesome game and I thoroughly recommend it.

Uncharted 3
Truth
be told these could go either way around as both are amazing games,
but I think I just give the edge to 3. Again the environments are
spectacular, the characters
are top notch as is the acting, the story is great, the puzzles are
brilliant and I think the feel of the weapons, the puzzles and the
better villain makes me lean toward 3 being slightly better than its
predecessor. I
don’t know what else to say. Where 1 made me question Uncharted as
a serious series that was worth playing 2 and 3 blew me away. Great
games.
The
Outer Wilds
A bit of an unexpected friend recommendation and
something I was totally not prepared for. I went in blind and it blew
me away. Yes it’s an indie game but one that has such dedication
and inspiration that it must be seen to be believed. I almost don’t
know how to describe it. You take the role of an alien astronaut in a
their space program and you get to explore a beautiful solar system
with an amazing simulation of physics and other cosmological
phenomena and then after 22 minutes...it resets… and again...and
you have to collect the clues and work out what is happening and unravel the mystery. A truly
breathtaking and unique gaming experience.
Tell Me Why
A
late entry into my list by Dontnod who made one of my favourites in
‘Life is Strange’. I’m a bit of a sucker for their games and
they got me again here. Tell Me Why almost feels like it could ba a
part of the LiS universe – it takes note of the issues of LiS2 and
returns to a smaller closer atmosphere with well drawn characters and
their issues
alongside a case of supernatural powers and a central mystery –
really ‘Tell Me Why’ is a very apt title. Taking the best
mechanics of LiS1,2 and before the storm TMW really shines, makes you
choose and plucks the heart strings like only Dontnod can. I was
expecting this to be a short break but this is probably their best
title since the original Life Is Strange.
Death
Stranding
This
made me so frustrated at times. I honestly thought
it was going to end up much lower on my list but at the end it all
comes together so well and it’s something so different that I can’t
mark it down. Hideo Kojima shines
away from the clutches of Konami and comes in with a game that is
really inventive. Third person action adventure?, delivery
simulator?, walking simulator? Who knows? You have to transport
goods, but really think about the terrain and where to step and how
to tackle it: one trip and you’ve screwed up. Build up you networks
and connections along the way - with characters and other players as their structures appear in your world and together you try to rebuild America... and
well, work out what exactly has gone on. A top notch mystery with
great characters and story, breathtaking environments, cool
music, a wonderful relaxing atmosphere, some Lovecraftian tension,
plenty of “WTF?”, a
strong pacifist stance and
some mental gymnastics. It gets a little grindy and frustrating
building up the networks in the middle but is well worth it in the
end… and never before have I spent so long and been so frustrated
over how to use a menu to organise packages exactly the way I wanted
so I didn’t tip over a pizza. Well done Kojima, I salute you.

Uncharted
4
Blimey, what happened here? I wanted so much to hate
Uncharted 4. After all it was the game where Amy who seemed to be
doing so much right was booted off in favour of zombie man and yet I
fell in love with this game. I didn’t know it was possible to
improve so much and yet they pulled out all the stops and did it. The
gameplay is brilliant, the
environments are even more impressive and
unique than before, the
puzzles are fantastic, the combat is enjoyable, the characters and
the acting are top notch and the little details in their
conversations are great, the
mystery is enthralling, the
story and the background details are the finest in the series and
makes it feel like a real living breathing world. And
there are so many little nods and callbacks and unexpected extra
bits. I
really cannot say enough for this game. It is amazing.
God
Of War (PS4)
Boy!
Wow! This game felt like it was made for me and I loved every minute
of it. The return of Kratos is done perfectly. Grounded in Greek and
Norse mythology God Of War builds a fantastical open world with so
much to see and do and screenshot and explore and be amazed by. The
characters and story are simply amazing, the combat is exhilarating,
the puzzles are brilliant. I just don’t know what more to say. It
really is the epitome of epic. And can we talk about how a new
developer took hold of an old franchise which was apparently dead and
breathed new life into it while being respectful to the old – even
putting it on a plinth and showing it off so it felt even more epic.
I mean I would love
this kind of treatment for our beloved LoK – and yet Corey is the
one behind Dead Sun. How did it go so wrong there and yet so right
here? Boy am I looking forward to Ragnarok.
And
the winner is….
Red
Dead Redemption 2
Well
well well. I was playing this at the tail end of last year and didn’t
get enough in to give it a proper review. At the time it felt like
GTA in the old west, but it blossomed into so much more. The world is
so rich and beautiful and diverse with so much going on – so many
secrets and side characters each with their own little tales. The
gameplay is exquisite. The story took a little while to get going but
then hit me with emotion wrenching gut punch following gut punch –
leaving me stunned and near
the end it did something I’ve never seen a game do before (no
spoilers!). The gang members
became more than just characters: they were friends whose fate I
deeply cared for. And after
the apparent end of the story it did something else special, lovingly
meeting up with RDR1. I cannot praise Rockstar highly enough for what
they achieved with this one and with Houser now gone RDR2 may be the
end of an era – sadly it’s probably all GTAOnline from here. But
RDR2 hit me deep so much so that for months after completing it I was
finding new things about the world – tall tales, real life call
backs, so many little myths and legends and easter eggs that I
missed, Perhaps the only complaint could be that even with its
impressive length it feels a little unfinished in the last maps area
that unlock – like they planned to give us whole new areas of RDR1
within RDR2, but never completed or filled it with activities.
Such an awesome game that
I’m gonna cheat a little....
Game
of the Decade (Redux):
Well, last year I gave this title to Life Is Strange. No
offence
to LiS but I think I’m gonna have to revoke that now and do a little revision. Without a
doubt RDR2 deserves that title so much more. It’s a level beyond
anything else. Well done Rockstar, you’ve
created a legend.